Tuesday, 22 October 2013

"Henri Cartier-Bresson: Pen, Brush and Camera" (1998)



Widely acclaimed as one of history's most influential figures in the photographic field, Henri Cartier-Bresson gives a revealing interview about his life, work, ideas and beliefs to coincide with three major London exhibitions. Contributors include fellow photographers Eve Arnold and Lord Snowdon, art historian Ernst Gombrich and Lord Healey.

Typo and Popup Book


"In the same spirit that astonishing it work by Marion Battles, but this time with fine cut out paper bands. A book alphabet conceived all in smoothness by this coed of Esad: Read Bonneau.

The alphabet in volume is connected in the shape of an edition bearing the name of the character. The alphabet with an architectural aspect and the impact of the light make it possible to better reveal volumes of the letters.
 

Each letter is built on the same principle of folding and starting from a simple sheet A4 Bristol-board."

Monday, 21 October 2013

Nick Briz, new media artist

http://nickbriz.com/

Nick Briz is co-founder of GLI.TC/H, an international conference, festival, and gathering for glitch artists, coders, theorists, and enthusiasts. Briz teaches at the Marwen Foundation as well as SAIC. His work has been shown in a number of events and institutions, including the FILE Media Arts Festival in Rio de Janeiro, the Images Festival in Toronto, and the Museum of Contemporary Art Chicago.

Irma Boom books http://www.irmaboom.nl/

Friday, 18 October 2013

Street Photography V

"As you may or may not have heard, the video game Grand Theft Auto V, was released (September 17, 2013) after more than 5 years in the making. It went on to make $800 million in the first 24 hours of sales, and it was also the most expensive game ever made.
Being a big fan of GTA, I went to the midnight launch and played the night away. As I played, I noticed that the characters had cameras on their phones, which could be uploaded to Rockstar’s Social Club under my username, ArtCows, and from there, I could save them to my computer. With this new tool, and the huge world of Los Santos, I started experimenting with the camera and the digital streets. 
What I found was remarkable. The game is so realistic that it felt like being in the streets outside, running around for shots, anticipating passersby’s movements and reactions. In a way, it was also incredibly frightening that these algorithms could look so real, or is it that we ourselves are becoming ever more algorithmic? 
In this blog, I will share with you the street photographs that I will be taking through my characters in GTA V."
At http://streetphotov.tumblr.com/.

Wednesday, 16 October 2013

[ANNOUNCEMENT] Blender workshop at Future Places 2013, 29 Oct, 2—6PM



I'll be coordinating a citizen lab at Future Places 2013, on 29 Oct, 2 – 6PM. No registration needed! First come, first served! And it's free!! :)

Check it out at http://futureplaces.org/labs/games-to-the-people/ and be sure to attend!

GAMES TO THE PEOPLE: Creating video games with Blender.
The goal of this workshop is to initiate the participants in 3D and game development using Blender (blender.org) — a free and open source software for 3D computer graphics. Its embed game engine easily allows users to prototype video games and other interactive 3D digital environments, due to an accessible visual programming interface.
In the first part of the workshop, the participants will be instructed to recreate a classic video game, and in the second they will create an alternative and functional version of the game, applying the newly acquired skills and by further exploring the software.

Target Audience: Enthusiasts and beginners in the conception and development of video games and 3D virtual environments. It is not required for participants to possess any experience with Blender or with other 3D tools, or even to know any programming language.
Contents: Introduction to the Blender interface; Introduction to the Blender Game Engine; Physics and Materials.
Length: 4 hours.
Number of participants: 10 to 20.
Participants should bring: Their own laptop (Mac, Windows, or Linux) with Blender 2.68 (or later) previously installed. A three-button mouse.
Schedule: 29 Oct, 2 – 6PM.
Location: PhDDesign studio, UPTEC PINC.

Sunday, 13 October 2013

Good Vibrations

This is not a distorted digital photo - it's a cabinet that's been intricately carved to look like one.
Created by Italian designer Ferruccio Laviani's for furniture brand Fratelli Boffi, the Good Vibrations storage unit was carved from oak by a CNC machine.
http://www.dezeen.com/2013/03/14/good-vibrations-distorted-cabinet-ferruccio-laviani-fratelli-boffi/

Kindle Glitch

Created by Silvio Lorusso and Sebastian Schmieg, 56 Broken Kindle Screens is a print on demand book that consists of found photos depicting broken Kindle screens. The book takes as its starting point the aesthetic of broken E Ink displays and serves as an examination into the reading device’s materiality. As the screens break, they become collages composed of different pages, cover illustrations and interface elements.
http://www.creativeapplications.net/objects/kindle-as-an-art-object-two-projects/

How Does Glitchy Art Show Us Broken Is Beautiful? | Idea Channel

We all love broken things. WAIT WHAT?! Yes, you read that correctly. You may have noticed this thing called "glitch", where people purposely push machines to malfunction, creating fascinating "mistakes". But instead of being frustrated and disdainful of these errors (like we usually do when our technology fails mid-workflow, grrr) we find them to be bizarrely beautiful! Why are we so interested in these images, music, or objects that are structurally or formally broken? Watch the episode and find out!

The Art of Glitch | Off Book


Glitches are the frustrating byproduct of technology gone awry. Wildly scrambled images, frozen blue screens, and garbled sounds signify moments where we want to throw our expensive computer products out the window. Many artists and programmers, however, have embraced these crisis moments and discovered beauty in the glitch. By hacking familiar systems, they intentionally cause glitches, and manipulate them to create art. Enjoying the aesthetics of technological mistakes defies the notion that technology and entertainment has to be a seamless experience. Most importantly, glitch artists reveal a certain soulfulness that emerges when complex streams of information, visual media, and our own lives converge in the chaos of the glitch.
http://www.pbs.org/arts/gallery/off-book-%7C-season-two/offbook-s2e11-glitch-art/

Dove Evolution



http://en.wikipedia.org/wiki/Evolution_(advertisement)

YouGlitch



http://www.creativeapplications.net/mac/youglitch-openframeworks-mac/

Year of the Glitch


http://yearoftheglitch.tumblr.com

ExtraFile


ExtraFile
New image file formats for artistic purpose.

http://extrafile.org